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CANCELLED: Consolidate the playerListChange and updateState events #5
The server never emits the playerListChange and updateState events separately; they always occur together, and only in two places: when new users log in, and when users disconnect from the server.
changed the title [-]Consolidate the `playerListChange` and `updateState` events[/-][+]Consolidate the playerListChange and updateState events[/+]on Jun 28, 2017
changed the title [-]Consolidate the playerListChange and updateState events[/-][+]CANCELLED: Consolidate the playerListChange and updateState events[/+]on Jul 4, 2017
Activity
[-]Consolidate the `playerListChange` and `updateState` events[/-][+]Consolidate the playerListChange and updateState events[/+]LearningNerd commentedon Jul 4, 2017
Merging this into issue #16 ("Simplify the game state data model and events on client and server") and closing it!
[-]Consolidate the playerListChange and updateState events[/-][+]CANCELLED: Consolidate the playerListChange and updateState events[/+]