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@Solution-WCMD

Solution - Where Charm Meets Dread

SolutionWCMD - AN ORIGINAL STORY-DRIVEN UNIVERSE
SolutionWCMD: an original story-driven universe, with Solution as the game at its center

Website  ·  YouTube  ·  The universe  ·  Public repositories  ·  Contributing

Original universe Story-driven 2D game Unity 6 Independent production

SolutionWCMD is the universe. Solution is the game.

SolutionWCMD is an original narrative universe built across interactive stories, visual development, standalone experiences, reusable technology, and connected web services. Its central project, Solution, is a story-driven 2D horror adventure where charm, mystery, and occasional humor meet isolation, pursuit, and a corruption that can rewrite machines, bodies, memory, and reality.

Deep beneath a ruined surface, Vey and Nait are trapped in a bunker built as a sanctuary and enforced as a prison. Their attempt to escape becomes a search for truth about the bunker, their past, and the presence that appears to be guiding them.

Solution key art showing Vey, Nait, guards, holographic drones, and a security droid during a bunker confrontation

Official SolutionWCMD project key art.

Stealth and puzzles  ·  Pursuit sequences  ·  Close combat  ·  Environmental storytelling  ·  Psychological horror

Animated corruption signal transmission

More than one executable

The universe is developed as one connected production rather than a collection of disconnected outputs.

  • Narrative and canon: characters, locations, continuity, world rules, dialogue, scene intent, and long-form story architecture.
  • Playable production: player control, puzzles, stealth, pursuit, combat, camera language, pacing, audio, and scene implementation.
  • Visual development: canon-faithful characters, environments, props, UI, illustrations, animation, and production references.
  • Technology and platform: Unity foundations, project-specific tooling, web experiences, backend services, automation, documentation, and release infrastructure.
  • Public experiences: selected packages, experiments, game-jam work, and platform components that can stand on their own.
Map connecting SolutionWCMD narrative, game, visual development, systems, web services, and public work

One connected production

Story, art, and implementation are not treated as isolated handoffs. Narrative scenes are evaluated against player agency, pacing, interaction, camera behavior, animation, and engine constraints. Visual work follows approved references so that characters and environments remain consistent across illustrations, sprites, UI, and playable scenes. Reusable systems support the production without replacing project-specific direction.

A three-panel strip of SolutionWCMD visual development showing the bunker, the SolutionWCMD logo artwork, and a glitching Nait

Selected visual-development material from the SolutionWCMD reference library, including the current brand logo artwork.

Public entry points

The core game, narrative, art-production, and internal infrastructure repositories remain private while they are actively developed. The public repositories expose reusable foundations, selected experiences, and the platform surrounding the universe.

Repository Purpose Main technology
Solution.Common Reusable Unity foundation with shared utilities, patterns, abstractions, documentation, releases, and UPM installation. C# · Unity
Duke Recovery Keyboard-first, terminal-aesthetic puzzle experience created for the Together Java Game Jam and designed to exist inside the Solution universe. Java 21 · Gradle · Swing
SolutionWCMD Frontend Public web presence and presentation layer for the SolutionWCMD universe. Angular · TypeScript
SolutionWCMD Email Microservice Focused, stateless service for validated contact and application requests, packaged for containerized deployment. Java 21 · Javalin · Docker

Technology across the universe

Game and interactive production

Unity C sharp Universal Render Pipeline 2D Cinemachine Shader Graph

Web, services, and delivery

Angular TypeScript Java Docker Kubernetes GitHub Actions

Production principles

  1. Canon remains a source of truth. Character, world, and scene decisions stay traceable to approved narrative and visual references.
  2. A scene must work as a game. Strong prose is not enough if the result fails under player control, pacing, interaction, camera, or engine limits.
  3. Visual identity is preserved. Existing designs are reproduced faithfully instead of being casually reinterpreted between assets.
  4. Shared systems earn their abstraction. Reusable tooling should remove repeated work without burying an independent production in ceremony.
  5. Public work should be useful on its own. Open packages and experiences are documented, versioned, and maintained as real projects.

Contributing

Contribution rules, target branches, and licenses are repository-specific. Before beginning substantial work, open an issue in the relevant public repository so scope and direction can be aligned with the maintainers.

The characters, narrative, logo, illustrations, key art, and other original universe assets are project intellectual property. A public source-code license does not automatically grant rights to reuse those assets. See the visual asset notice.

Visit the SolutionWCMD website Watch SolutionWCMD on YouTube

Where Charm Meets Dread. The transmission continues.

SolutionWCMD, Solution, their characters, narrative, and original artwork are protected project assets. Code licenses are defined per repository.

Popular repositories Loading

  1. SolutionWCMD-Frontend SolutionWCMD-Frontend Public

    This repository contains the frontend of the Solution-WCMD website!

    CSS 4 2

  2. SolutionWCMD-EmailMicroservice SolutionWCMD-EmailMicroservice Public

    This repository contains the email microservice of the Solution-WCMD website!

    Java 1 2

  3. SolutionWCMD-Common SolutionWCMD-Common Public

    Solution.Common is a shared code foundation originally developed for the Solution game project. It provides a set of core utilities, patterns and abstractions designed to streamline Unity developme…

    C#

  4. SolutionWCMD-DukeRecovery SolutionWCMD-DukeRecovery Public

    This repository contains a puzzle game for the TogetherJava Game Jam. This puzzle will also be included as an actual part of the Solution game, and is part of the universe

    Java

  5. .github .github Public

    Official GitHub profile for SolutionWCMD, the original story-driven universe behind Solution, covering game development, narrative, visual production, shared technology, and public services.

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