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Summary
CAutomobile::VehicleDamagedrops an explicitly passed damage intensity that doesn't exceed its minimum of25.0- a minimum which is only scaled by the vehicle's mass for collisions;CTaskSimpleFight::FightHitCarpasses melee damage scaled by the vehicle's mass (chainsaw: mass * weapon damage * 0.00075), so vehicles lighter than about1622kg, such as the Sultan with its1400kg, were never damaged by a chainsaw/melee weapon; neither the panels nor the healthMinimum is now dropped for chainsaw/melee weapons, so their damage is always applied; collision damage is untouched (it computes its own, mass scaled minimum) and so is every other weapon (guns and explosions pass a weapon of 49/51)
Closes #668.
Before ->
2026-09-13.05-56-02.mp4
After ->
2026-09-13.06-34-43.mp4
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