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Summary
When a vehicle is moved more than 10 units in one go,
CVehicleSA::OnChangingPositionrepositions its wheel collision points so the physics doesn't keep working with the ground contacts of the old location; that handling only coveredCAutomobile(base vehicle type 0), but bikes (CBike= 9,CBmx= 10) keep their own copy of those colpoints; so after a far teleport a bike was still using the contacts of its old position, which made the physics go wild and knock the rider offChanges
CBikeSA.h:m_anWheelColPointis declared asCColPointSAInterface[4]instead of raw bytes (same size and offsets, thesizeof == 0x814assert still guards the layout)CVehicleSA.cpp: reposition the bike wheel colpoints on big moves, exactly like it is already done for automobilesCloses #529.
Before ->
2026-09-16.09-24-24.mp4
After ->
2026-09-16.09-25-55.mp4
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