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Possible bug in Prim's algorithm #85

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@gordicaleksa

It seems that by always taking the lowest cost edge like this:
final Graph.Edge<Integer> e = edgesAvailable.remove();
, without checking if it is still connecting us to the unvisited vertex we will end up with cycles.
When I added these lines of code in my project:
while (!unvisited.contains(e.getToVertex())) { e = edgesAvailable.remove(); }
It performs well. I've implemented my own Graph, Edge and Vertex class which should behave the same as these used in this project, maybe I'm missing something. Worth checking it out.

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  1. gokberksahin commented on May 5, 2018

    @gokberksahin

    Yeah i encountered same issue, added these lines for possibility of a cycle.

    for (int i = 0; i < edgesAvailable.size(); i++) { if (!unvisited.contains(edgesAvailable.get(i).getDestinition())) edgesAvailable.remove(edgesAvailable.get(i)); }

  2. phishman3579 commented on May 11, 2018

    @phishman3579
    Owner

    I'll gladly fix this in master branch if you can provide a unit test which shows the bug.

  3. phishman3579 commented on Feb 21, 2019

    @phishman3579
    Owner

    Has anyone come up with a good unit test for this bug?

  4. KannanSnair commented on Jan 23, 2020

    @KannanSnair

    Let me work on it

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