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perf(mobile): streamed chunks cost about 8x less JS on long threads - #19135
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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ApprovabilityVerdict: Needs Human Approval Macroscope's review found this PR requires human approval — This is a substantial production-path performance refactor spanning feed construction, presentation, and streamed projection updates, with new persistent caches and incremental restart logic. The added tests provide useful coverage, but the complexity and broad runtime impact warrant human review. You can add or adjust custom eligibility rules. Learn more. |
A run that crossed a user message built the rows above it from its later entries, so dropping those entries must not reuse the rows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Adapt upstream PR pingdotgg#19135 at 1943366. Add cross-environment and local-message cache regression coverage.
Keeps the PR's prefix reuse in the feed and its presentation. A presentation now also rebuilds from scratch when the latest run's turnEnded flag changes, and the streamed-sequence test covers a resumed subagent folding with the run that started it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Actionable comments posted: 1
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Review comments at @apps/mobile/src/lib/threadActivity.ts:
- Around line 1909-1912: Replace the module-level single-slot caches
`lastFeedBuild` and `lastPresentation` with caches scoped by thread key or owned
by each route/consumer. Update the feed-building and presentation lookup paths
to read and write the matching scope so rendering another thread does not evict
the unchanged prefix for the current thread.
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📒 Files selected for processing: 4
apps/mobile/src/lib/threadActivity.test.tsapps/mobile/src/lib/threadActivity.tspackages/client-runtime/src/state/orchestrationV2Projection.test.tspackages/client-runtime/src/state/orchestrationV2Projection.ts
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The feed and presentation caches were single module-level slots, so a child thread pushed over its parent evicted the parent's prefix on every render. Each consumer now owns its cache; without one the builders do a plain full build. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Unproven: the POCO M3 Pro 13,000-item row (143.3 -> 18.1 ms). Both M3 recordings end on "Running..." before that result.
Unproven: the timings at the current head. They were measured on Oct 13, before main was merged in on Oct 19; no benchmark has run since.
Closes #19120
Problem
While an agent streams, every chunk made the mobile app redo work for the whole thread: the projection reducer copied and renumbered every visible row, then
buildThreadFeedandderiveThreadFeedPresentationwalked and regrouped every row again. On a POCO M3 Pro (Hermes, dev build), one chunk at the end of a 13,000-item thread took about 143 ms of JS.Change
buildThreadFeedkeeps the previous build in a cache the caller owns (createThreadFeedCache(); the composer state andThreadFeedeach hold one, so two thread screens never evict each other). When the rows before some point are the same objects as last time, it reuses the feed up to the last spot where no activity group was open, and only projects and groups the rows after it. It rebuilds from scratch when something thread-wide changed: attempts, nodes, answered questions, or delegated children (a late child can hide an earlier delegation call).deriveThreadFeedPresentationdoes the same with its own cache, cutting at user messages, since a user message starts every fold and is never hidden. It rebuilds from scratch when the latest run, the expanded folds or groups, or the live-work inputs change, or when a run started before the cut has entries after it.turn-item.updatedpath searches from the end (streamed items are the newest), and builds the new list in one loop and renumbers it in a second, instead of copy, splice, then map. Output is unchanged.Rows outside the changed tail keep their object identity, the same way the existing per-row WeakMap caches already do.
Scope and approval
Bug report #19120 with measurements and a suggested direction. It is the same direction: keep the unchanged prefix and only redo the changed rows. No behavior or UI change.
Verification
JS per streamed chunk on the last item of a synthetic thread, real functions running in Hermes on the phones (dev client, median of 40 chunks, main -> this branch):
The bench screen was a temporary entry point and is not committed. Each chunk still does some whole-thread work: the reducer copies and renumbers
turnItems,buildThreadFeedscans every item for answered questions and delegated children, and both builders walk their previous result to find the first changed entry. This was not profiled separately.Full M3 run: https://files.catbox.moe/9thzy7.mp4
Real app with this branch on the M3 Pro, against a local dev server and a test project. Two Claude turns stream with tool rows and text, each folds to "Worked for ..." when it settles, and expanding and collapsing the first fold still works (recording at 2x):
Full recording: https://files.catbox.moe/6s4t26.mp4
Tests:
threadActivity.test.ts: a streamed sequence (text chunks, a new tool row, a late subagent that hides an earlier delegation, an async answer, a row inserted mid-run, run settling, a late item in an old run) must match a fresh build at every step, with folds collapsed and expanded. Turning off the guard for a run that spans the cut, or the delegated-children check, makes it fail.orchestrationV2Projection.test.ts: an updated item moves to its new ordinal, rows are renumbered, and an inherited row keeps its identity. Same results on the old and new reducer.vp test runonapps/mobile/src/lib/threadActivity.test.ts,packages/client-runtime/src/state,apps/mobile/src/features/threads, andapps/mobile/src/statepasses, except three suites that do not load locally (use-visible-second-clock,useThreadHeaderOptions,use-selected-thread-git-actions: they fail bundlingnode:seafrompackages/shared/src/HostProcess.ts, outside this change). Typecheck passes forapps/mobileandpackages/client-runtime.Not measured: React render time after the feed changes, and a release (bytecode) Hermes build.
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