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Certain Anomaly psychic rituals not working in multiplayer #855
Description
Description
When performing the Draw Animals, Void Provocation or Draw Shamblers psychic rituals in multiplayer, the ritual completes (bioferrite is consumed, cooldown is applied) but nothing ever spawns on the map. Notification appears but nothing happens. Draw Fleshbeasts works correctly.
Have not tested other rituals, but these have been tested multiple times.
Steps to reproduce
1. Host a multiplayer session with at least one other player
2. Research and perform the Draw Animals or Draw Shamblers ritual
3. Ritual animation completes, bioferrite is consumed, cooldown begins
4. Notification appears appears, nothing spawns on the map
Expected behaviour
Animals or shamblers should spawn on the map after the ritual completes.
Actual behaviour
Nothing spawns. The ritual silently fails.
Error from log
PsychicRitualToil Verse.AI.Group.PsychicRitualToil_InvokeHorax threw an exception during Start(): System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List1+Enumerator[T].MoveNextRare () at System.Collections.Generic.List1+Enumerator[T].MoveNext ()
at Verse.AI.Group.PsychicRitualToil_InvokeHorax.HoldRequiredOfferings
at Verse.AI.Group.PsychicRitualToil_InvokeHorax.Start
at Verse.AI.Group.PsychicRitualToilRunner.Start
RimWorld version: 1.6.4633 rev1269
Multiplayer mod version: v0.11.0tacb33a2
I'm aware there is a newer version of the multiplayer mod available but it is currently not working on Mac, so we are running an older version.
NOTE: Latest v0.11.4 does NOT work at all on Mac
Note: These rituals were also tested and confirmed not working prior to the installation of Alpha Animals, Alpha Mechs, and Hospitality, ruling these out as potential causes.
Mod list:
Attached: Full log
log-rim.txt
Activity
jcs-png commentedon Mar 31, 2026
Additional finding:
When switching to async time mode, all previously failed psychic rituals trigger simultaneously on save load. This backlog then re-triggers every time the save is loaded in async mode, even when the events from the previous load are still active on the map.
This is repeatable and consistent.
jcs-png commentedon Mar 31, 2026
For further testing, converted the save to singleplayer and removed the multiplayer mod. All rituals perform as expected in singleplayer, confirming the issue is specific to the multiplayer mod.
jcs-png commentedon Jul 7, 2026
I've tested this on new games and it is the same.
Is this just a mac issue?
As it essentially makes the Entire Anomaly DLC unplayable in multiplayer as you cannot progress through it.
notfood commentedon Jul 7, 2026
Empty their pockets before they hold the bioferrite, it's a bug in Anomaly DLC Ludeon promised to fix.
Aside from that, it works fine for me. All of them work.
jcs-png commentedon Jul 8, 2026
@notfood when you say “empty their pockets”, do you mean fully empty their inventory or just utility items like medicine / food / drugs?
And does that need to be the pawn carrying the bioferrite and performing the ritual?
Just checking whether that reliably makes rituals like Draw Shamblers / Void Provocation actually fire in multiplayer.
I’ve not seen this workaround mentioned in the GitHub issues or release notes, so if you’ve tested it successfully, any extra detail would be really helpful.
notfood commentedon Jul 9, 2026
Yeah, just their medicine/food/drug and if you're using mods to carry weapons, that too.
I made a patch that solves this issue but I'm unsure if I should push it.