You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
Client-side NPE in ClientboundSableUDPActivationPacket when UDP channel is null (tunnel/proxy environments) #1080
When playing behind an NAT traversal tunnel (e.g., EasyTier-based Terracotta/陶瓦联机), the client crashes with a NullPointerException in ClientboundSableUDPActivationPacket.handle() because the UDP channel is null. This causes the client to be kicked with "Invalid player data" (无效的玩家数据).
The issue is client-side, distinct from #175 (server-side NPE in SableUDPServer.getServer()).
Steps to reproduce
Use any tunneling/proxy tool that creates a virtual network interface (EasyTier, frp, ngrok, etc.)
Join a server with Sable installed
The server sends sable:udp_activation → client's UDP channel is null → NPE
Crash log
[Render thread/INFO] [dev.ryanhcode.sable.Sable/]: Client UDP channel inactive
[Render thread/INFO] [dev.ryanhcode.sable.Sable/]: Closed UDP channel!
[Render thread/INFO] [dev.ryanhcode.sable.Sable/]: Received authentication request, sending response over UDP to localhost/127.0.0.1:25565
[Render thread/ERROR] [net.minecraft.util.thread.BlockableEventLoop/FATAL]: Error executing task on Client
java.util.concurrent.CompletionException: java.lang.NullPointerException: Cannot invoke "io.netty.channel.Channel.eventLoop()" because "channel" is null
at TRANSFORMER/sable@1.2.2/dev.ryanhcode.sable.network.packets.tcp.ClientboundSableUDPActivationPacket.handle(ClientboundSableUDPActivationPacket.java:51)
...
[Render thread/WARN] [net.minecraft.client.multiplayer.ClientCommonPacketListenerImpl/]: Client disconnected with reason: 无效的玩家数据
Then the player reconnects and it crashes again identically.
Environment
Mod version: sable-neoforge-1.21.1-1.2.2.jar
Minecraft: 1.21.1 NeoForge
Launcher: HMCL with Terracotta (EasyTier-based tunneling)
Relevant config: sable-common.toml
Root cause
ClientboundSableUDPActivationPacket.handle() (line 51) calls channel.eventLoop() without checking if channel is null. When the UDP channel fails to initialize (common in tunneled/VPN environments where the underlying Netty Bootstrap cannot bind properly), the field remains null and the handler crashes instead of falling back gracefully.
Workaround
Setting disable_udp_pipeline = true in sable-common.toml prevents the crash, but this disables UDP entirely for the affected client.
Suggested fix
Add a null guard at the top of ClientboundSableUDPActivationPacket.handle():
if (channel == null) {
LOGGER.warn("UDP channel is not available, skipping UDP activation");
return;
}
This allows the sub-level data to fall back to TCP without crashing the client.
Activity
Paddy69 commentedon Jul 4, 2026
our server is having the same issue after updating sable
the work arround does not work, tried the config change on both clients and server
Fix client hang during UDP bootstrap that prevents joining servers