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Windows smart app control blocked sable #206
Description
Activity
- addedtype: crashSomething crashes my gameSomething crashes my game
on Apr 19, 2026 - pinned this issue
on Apr 19, 2026 We're looking into a way to sign the natives or another workaround
- changed the title
[-]windows smart app control blocked sable[/-][+]Windows smart app control blocked sable[/+]on Apr 19, 2026 - addedrelated: nativesIssues related to native librariesIssues related to native libraries
on Apr 19, 2026 - marked Crashing when creating a new world Creators-of-Aeronautics/Simulated-Project#327 as a duplicate of this issue
on Apr 19, 2026 - marked Sable not fetching natives (1.21.1 Neoforge) #211 as a duplicate of this issue
on Apr 20, 2026 same problem
I've never heard of OpenComputers having this issue (i don't think they sign their natives or anything), and they mention some OSes not liking it when you
dlopena shared lib from a tempdir, and always dump the natives into the minecraft instance directory. I think it's worth at least trying this out, since this is a really odd bug.- marked Sable crashes when attempting to build a simulated contraption with certain Create components #405 as a duplicate of this issue
on Apr 22, 2026 - added a commit that references this issue
on Apr 22, 2026 - marked Sable will crash while entering a Minecraft world on Windows 11 #680 as a duplicate of this issue
on May 1, 2026 1 remaining item
- marked Windows defender blocking sable temporal files #256 as a duplicate of this issue
on May 1, 2026 - marked [False Positive] Windows Defender flags sable_rapier DLL as Trojan (Wacatac.H!ml) #676 as a duplicate of this issue
on May 1, 2026 - marked sable will crash while entering a Minecaft world on Windows 7 #670 as a duplicate of this issue
on May 1, 2026 - marked UnsatisfiedLinkError - Crash on joining new or existing world #652 as a duplicate of this issue
on May 1, 2026 Every time I try to create or open a world, it crashes with the same defender notification. The mod worked fine yesterday, but it does not seem to work today. Also, another thing is that the mod works fine on my friend, even if we have the same mods
Reacted by Master-Nox, hlirqi and misterekorchin-collab- marked Windows's "Smart App Control" option being enabled causes the mod to crash the game #690 as a duplicate of this issue
on May 1, 2026 - marked Hard JVM crashes when creating/loading worlds on Windows machines #487 as a duplicate of this issue
on May 5, 2026 - marked Microsoft Defender flaggin as Trojan #691 as a duplicate of this issue
on May 17, 2026 - marked Crash on loading singleplayer world #1242 as a duplicate of this issue
on Jun 20, 2026 I have the same problem, the single-player world won't launch. I found out that if I change from version 2.0.3 to 2.0.2, it helped solve the problem once, but when I restart the game, the same problem occurs again.
Context
after updating from 1.0.5 to 1.0.6 i get this message on world load from windows "part of this app has been blocked some features of zulu platform x64 architecture may not work because we can not confirm who published sable_rapier_natives6376181266570865817.tmp"
Crash Report
https://mclo.gs/pBXEjYI